
Factions
Anarchs:
The Anarchs are a fictional sect of vampires in Vampire: The Masquerade. Although they are technically members of the Camarilla, they reject the Camarilla's top down power structure, and aim to change it into the grand protector of kindred it claims to be. The name refers to their favor of an anarchic form of social organization over the Camarilla's traditional, hierarchical form. The misconception that Anarchs are a nihilistic cult, wishing to spread chaos and disorder is encouraged by the vampire elders, who hold most of the power in the game world.
Membership of the Anarchs is wide and varied, but the majority of its members are drawn from the clans of the Camarilla and the Sabbat. Whilst it is possible for members of independent Clans or Bloodlines to join, they are less frequently counted amongst the Anarchs numbers.
Camarilla:
The Camarilla is the largest of vampiric sects, a loose organization which ostensibly represents and protects all vampires by enforcing and promulgating the Masquerade. It is currently composed of six clans, though officially it considers all Kindred under its purview and welcomes any that obey its laws.
In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society; as such, much of its structure and traditions mirror that of Cainite society in Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs, both of whom seek to overthrow Kindred society.
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Sabbat
In Vampire: The Masquerade, the Sabbat is a loose organization of Cainites who reject the Traditions. Unlike the Camarilla, the Sabbat believes in theAntediluvians and Caine. Also known as the Sword of Caine, as they believe they will be the army Caine will use to destroy the Antediluvians once Gehenna arrives.